




AI Nexus × Department of AIML
Organised by
AI Nexus × Department of Artificial Intelligence and Machine Learning
Jyothy Institute of Technology
Overview
SYNAPSE is a 2.5-hour product-design build. Teams prototype a platform that academic administrators can actually use — not a slide deck, not an algorithm paper. What matters is the product: the workflow, the clarity, and the confidence it gives the people who run timetables.
Primary users
Format
2.5-hour build
Date
14 October 2026
Cohort
2nd Year
Deliverable
Interactive prototype
01 — The Problem
Allocating one classroom sounds simple — until all of these must hold at once.
MON 10:00
Sem 3 · Section A
Room: Unassigned
Faculty: Clash
Move one piece and every other force shifts with it.
Today's process
⤺ Revise — loops back from Review to Draft
The hard part isn't the data — it's seeing everything at once.
02 — The Challenge
Prototype a platform that helps academic administrators allocate rooms, build timetables and resolve conflicts — with confidence.
01
The right room for every class.
02
A complete, valid draft in one pass.
03
Hard rules and soft preferences.
04
Clashes flagged instantly.
05
Fixes with clear trade-offs.
06
Re-plan only what's affected.
07
Every suggestion shows its why.
08
Drag, swap, override — validated live.
09
Workload and utilization at a glance.
10
Find idle rooms and overbooked labs.
Beyond the list
The feature we didn't list. Find it.
Design Principles
Six principles. The illustration below is illustrative, not a solution to copy.
01
“Does each screen show only what needs a decision?”
02
“Can an admin spot every clash in five seconds?”
03
“Would an admin trust it without asking why?”
04
“Is the most urgent problem the most visible?”
05
“Can a change be made without leaving the grid?”
06
“Could a new coordinator use it on day one?”
| Room | 9:00 | 10:00 | 11:00 | 14:00 |
|---|---|---|---|---|
| CR-201 · 60 | CS-301 | Clash ×2 | — | MA-202 |
| Lab-4 · 30 | — | CS-Lab | CS-Lab | — |
| CR-105 · 120 | Exam | Exam | Suggested → | — |
Illustration — calm surface, conflicts flagged where they appear
03 — Rules
04 — Deliverable · Judging
✓ The one deliverable
Interactive Working Prototype
Clickable end to end. Mandatory for every team.
2.5
Hours to build
Use whatever builds best.
Judged on the product, not the code.
Departments, rooms, faculty, rules.
Problem Understanding
15 pts
Product Thinking & Workflow Design
20 pts
UX & Information Architecture
20 pts
Handling Real-world Constraints
15 pts
Working Prototype
20 pts
Innovation & Practicality
10 pts
Build a product administrators would actually want to use.